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The Inward Journey

Inward Journey is not a game to win. It is a place to wander, across still water, through seven gates, toward the light. There is nothing to collect and nowhere to be. Keep it open beside you while you work, or lie down and let it hold you. Move gently. Listen. Breathe.

Touch the water to begin

Where will you begin?

Drag to move · pinch to come closer · tap a place, or open land, to go there

Where would you like to go?

How to play

W A S D, or the arrows
Walk; hold Shift to run. In the air they steer; in the water they swim (under it, where you look).
Space
Jump; again in the air to fly; hold to rise, let go to glide. At the water's surface it dives; hold it there to fly out. Under the water it takes you up; on the lake floor it lifts you off.
L
Flying: land. Under the water: down to the floor; on the floor, back up to the surface. C sinks you in the water.
The mouse
Drag to look around. Click the land to walk there. The wheel brings the view nearer or farther.
E · T · H · Enter
E sits and stands. T lays your hands on what is just ahead. H, the genesis of light. Enter hears the nearest planet or star.
O · P
O: go on by itself, breathing in a square. P: autofly.
M · G · ? · Esc
The map, the guide, these keys, the menu.
Low on the left
The keys that matter where you are, changing as you go: on the land, in the air, on the water, under it.
The stick, lower left
Put your thumb anywhere low on the left. Push a little to walk, further to run.
Look
Drag anywhere else to look around. Tap the land and you walk there.
The round button
Tap to jump. Hold to take off and rise; let go to glide. In flight a tap is a wingbeat. In water it dives and rises.
The word beside it
What you can do here: Land, Dive, Floor, Surface.
Hold on something
A tree, a rock, a crystal or the ground: you go and lay your hands on it. Hold on your own heart for the genesis of light.
Planets, stars, fruit, crystals
Tap one to hear the voice it keeps.
The half-moon, top right
The narration player: play or pause, back 15 seconds, next. Its card (⌄) shows how far it has played and what comes next, "Show me where it lives" to be led to its planet, star, tree or crystal, and "Only nature" to rest every voice.
Where next?
When a tour, a lesson or a telling ends, a card offers where to go next. Tap one and you are taken there; "Stay here" if you'd rather linger.
Tours
⋮ → Map → Tours. A light goes with you and the tour walks (and flies) you from place to place. Its bar: ⟲ back ten seconds, pause, » on, ◉ record mode (everything but the world fades; touch anywhere to bring it back), ✕ end.
↺ Hear again
In the monuments' rooms, starts the room's voice from the beginning.
Contemplation
Be still for about fifteen seconds and you become your own eyes, turned toward whatever moves nearby. Touch anywhere to return.
Quiet screen
When you don't touch the screen the controls fade away. Any touch brings them back.
◌ Square breathing
The small ring above the round button: the wanderer goes on by itself (walking, or flying if you are in the air) and you breathe in a square: breathe in for four seconds, hold for four, release for four, hold for four, and again. The lungs over the view fill and empty with you, and the word and the count say which side of the square you are on; the ring of light round the wanderer opens as you breathe in and draws in as you release. A calming breath, slow and even, used by divers, soldiers and meditators alike. The stick or the button takes you back. O on a keyboard.
⋮
The map, the guide ("Walk me there" takes you all the way; the stick takes over), autofly, sound and settings.

Welcome

Inward Journey is not a game to win. It is a place to wander, across still water, through seven gates, toward the light. There is nothing to collect and nowhere to be. Keep it open beside you while you work, or lie down and let it hold you. Move gently. Listen. Breathe.

About

Made for Samuel. Animation: Universal Animation Library by Quaternius (CC0). Animals: models by mirada from ROME, via three.js. Textures and scanned rocks: Poly Haven (CC0). Ambient occlusion: N8AO (MIT). Built with three.js and postprocessing.

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Leave keeps your place on this device.

Your place is kept.

Sit to listen

measuring…